Netflix is the most popular video service with over 209 million subscribers worldwide. In a one-week sprint, I was asked to create a gamified Netflix experience with the intention to increase client retention. This feature has to be built within 3 months with a small team of 5 developers or less.
Research
During my research, I learned the following:
I begin my research by getting to know a few indirect and direct Netflix competitors. I learned that indirect competitors Twitch and Youtube offer interactive features while Hulu and Netflix don't have such features. Netflix has an opportunity to differentiate itself from its direct competitors by building a feature where users can interact with the platform.
Based on my interviews with Netflix users I created an archetype, his name is Alex.
Frustrations
Needs
How might we help Netflix users to save time exploring new content while feeling encouraged to stay on the platform?
With the user's problems and needs in mind, I designed Netflix Friends. This new feature will allow users to share their movie/show list with friends in their group and win the title for best content recommendation voted by friends.
I sketched a few ideas of how the new feature would look and function. I replicated the design of the sketches and made them into a mid-fidelity wireframe. I prototyped the wireframe and tested the new feature with three users.
During testing, I found that all users had an easy time navigating the site and completing the task given. Users were asked to create a Netflix Friends group and nominate a friend for the best content in their movie/show list.
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After user testing, I redesigned the friend nomination board with the intention of making it easy for users to recognize the ranking board.
I designed a high-fidelity prototype that can later go through another round of testing in order to continue to better the user experience.
Selected Works
Fitness AppZenoti
Netflix FriendsProject type
Evo EnergyWebsite Redesign
Eskuad Data AutomationFreelance Experience